Search found 65 matches

by Wilcz
Thu Dec 06, 2018 11:06 am
Forum: Suggestions and Bug Reports
Topic: Nitocyte (stinging cells/long range attacking cells)
Replies: 3
Views: 273

Re: Nitocyte (stinging cells/long range attacking cells)

That is a really great idea IMO. I can already think of multiple uses for such cell type, such as injecting genome, poisoning out of reach cells and, mentioned by you, grabbing onto stuff. However, I'm also afraid it would make some other types of cells redundant. The cell you're suggesting should h...
by Wilcz
Wed Nov 07, 2018 1:57 pm
Forum: General Discussion
Topic: 2018 Nobel prize in chemistry
Replies: 1
Views: 744

Re: 2018 Nobel prize in chemistry

That's pretty smart and amazing how we can do similar things in this game.
by Wilcz
Wed Oct 24, 2018 7:32 pm
Forum: Suggestions and Bug Reports
Topic: Shadows for lifted cells
Replies: 5
Views: 856

Re: Shadows for lifted cells

Alast wrote:
Wed Oct 24, 2018 12:40 pm
And for other cells that are being lifted by the Myocyte :)
Yes. That too.
by Wilcz
Wed Oct 24, 2018 12:38 pm
Forum: Suggestions and Bug Reports
Topic: Shadows for lifted cells
Replies: 5
Views: 856

Shadows for lifted cells

It's sometimes hard to tell if a myocyte is lifted or not so it would be nice if an offset shadow would appear whenever that happens.
by Wilcz
Wed Sep 05, 2018 3:52 pm
Forum: General Discussion
Topic: Tips, tricks and settings for random evolution
Replies: 7
Views: 868

Re: Tips, tricks and settings for random evolution

Another observation of the same substrate. I had organisms that anchored themselves (simple gluocyte+photocyte colonies) to stay as close to light but after a while they evolved into a simpler form (the organism became mobile and consisted only of 2 photocytes). However, after reducing light range t...
by Wilcz
Tue Aug 28, 2018 11:22 pm
Forum: Suggestions and Bug Reports
Topic: [Suggestion] Mutations View
Replies: 5
Views: 540

Re: [Suggestion] Mutations View

I'm not sure I would find such feature useful tbh. If an organism mutates enough and keeps being alive then what's the point of checking how many mutations it has gone through? If you like the creature then just load it into the editor and save for later use.
by Wilcz
Fri Aug 24, 2018 12:06 pm
Forum: General Discussion
Topic: Tips, tricks and settings for random evolution
Replies: 7
Views: 868

Re: Tips, tricks and settings for random evolution

An observation I made today: If you run a simulation for a while with all of the cell types enabled (Gene pool) and then disable some of them they will still show up from time to time and I'm pretty sure I know why. So let's say you have the whole gene pool enabled. You let the simulation run for a ...
by Wilcz
Wed Aug 22, 2018 9:59 pm
Forum: General Discussion
Topic: Tips, tricks and settings for random evolution
Replies: 7
Views: 868

Re: Tips, tricks and settings for random evolution

This is an interesting topic, might warrant its own page in the wiki. I find it very useful to limit the number of cell types, perhaps some view that as cheating. A swimmer is evolved pretty quickly with just flagellocyte and phagocyte enabled. Every extra mode enabled makes it take a lot longer. I...
by Wilcz
Sat Aug 18, 2018 10:48 am
Forum: Suggestions and Bug Reports
Topic: Suggestion: water current
Replies: 2
Views: 476

Re: Suggestion: water current

That would probably mean they could push against their surroundings and move like flagellocytes. And even if they didn't people would find a way to do that (just like with the gametocyte drive).
by Wilcz
Fri Aug 03, 2018 12:02 pm
Forum: Suggestions and Bug Reports
Topic: conditions to multicellular organisms
Replies: 3
Views: 469

Re: conditions to multicellular organisms

Having gravity and density affect food could be pretty interesting.