Search found 363 matches

by wapcaplet
Thu Dec 22, 2016 3:06 am
Forum: User-Created Challenges
Topic: Dumb Swimmers
Replies: 3
Views: 2056

Dumb Swimmers

Here's a little challenge I posed myself (and solved) earlier today, in the same vein as "Gene Therapy". This substrate has a bunch of swimmers living on it, but they're not very smart. They only move in a straight line, and they have a useless myocyte. Can you infect them with a virus to make them ...
by wapcaplet
Wed Dec 21, 2016 5:51 am
Forum: General Discussion
Topic: Pheromone trails
Replies: 9
Views: 3641

Re: Pheromone trails

I think that maybe the ants could have a devorocyte. And the 'trail' actually be Photocytes that don't split. That would definitely make the trail more permanent, I guess as long as viscosity or friction is enough to keep them from getting nudged around by passing ants. With a trail so rich in nutr...
by wapcaplet
Wed Dec 21, 2016 4:02 am
Forum: Showcase of our Creations
Topic: X-swimmers
Replies: 6
Views: 3151

Re: X-swimmers

You are right, it was way too high. I was able to lower M20's split mass to less than half what it was, and even lowered M1 a bit too. This leads to a much more prolific organism. Out of curiosity, I also tried some slightly lower nutrient and salinity settings. They can be decreased a little, but n...
by wapcaplet
Wed Dec 21, 2016 3:57 am
Forum: General Discussion
Topic: Pheromone trails
Replies: 9
Views: 3641

Re: Pheromone trails

Ha! My skills aren't up to the task yet, mostly I am just looking for opinions from more experienced players like yourself about whether it could be done, or ideas for how. I was particularly inspired by your drone/queen creations (and it still blows my mind that you did all that with just one genom...
by wapcaplet
Tue Dec 20, 2016 7:41 pm
Forum: General Discussion
Topic: Pheromone trails
Replies: 9
Views: 3641

Pheromone trails

I've read about how ants will deposit pheromones to create a trail to a food source, and have been wondering if such behavior could work in Cell Lab. I have not tried any experiments yet, but here's one approach I'm thinking might work: Substrate has zero nutrient density, but lots of light. Photocy...
by wapcaplet
Tue Dec 20, 2016 5:55 pm
Forum: Showcase of our Creations
Topic: X-swimmers
Replies: 6
Views: 3151

Re: X-swimmers

I don't understand why you made it reproduce only once. It is a design choice? Really? I am seeing more than one offspring, though they take a long time to collect enough nutrients, and sometimes die of old age before they can produce more than 1 or 2. Honestly I didn't spend much time on it--as so...
by wapcaplet
Tue Dec 20, 2016 6:02 am
Forum: Showcase of our Creations
Topic: Dandelions
Replies: 5
Views: 2879

Re: Dandelions

Great tips, thanks! The keratinocytes really help with getting the first few offspring to slide down and stick properly to the bottom. I got the yellow tops to persist after spitting out a seed, and had some success with using a heavy buoycyte to pull the new seeds down so they're more likely to adh...
by wapcaplet
Tue Dec 20, 2016 4:34 am
Forum: Showcase of our Creations
Topic: X-swimmers
Replies: 6
Views: 3151

X-swimmers

A quick idea for a two-stereocyte smart swimmer ended up turning into the most complex organism I've made yet, using all 20 modes for the first time! Despite that, it's a pretty straightforward design--two stereocytes (for left/right and up/down) and four opposing flagellums with if-abc logic. Here ...
by wapcaplet
Sun Dec 18, 2016 10:43 pm
Forum: Showcase of our Creations
Topic: Dandelions
Replies: 5
Views: 2879

Dandelions

Since I needed a break from banging my head against the half-dozen or so "very difficult" challenges I haven't solved yet, I spent some time "gardening". Here's a substrate with three seeds on it: https://www.dropbox.com/s/5xa4mzzk3qztqr1/wapcaplet-dandelions.substrate?dl=0 The species doesn't live ...
by wapcaplet
Mon Dec 12, 2016 10:20 pm
Forum: Challenge Discussion Archives
Topic: 37: Friction 2
Replies: 13
Views: 8975

Re: 37: Friction 2

Thanks for the tips! I still haven't gotten it to succeed in Friction 2, but you got me to take a closer look at the neurocyte settings--it looks like evolution introduced some weirdness there, like using S3 as the basis for S1, when nothing is emitting S3, plus some changes to nutrient priorities, ...