Search found 193 matches

by humon
Tue Dec 12, 2017 3:47 pm
Forum: Beta testing
Topic: Cytoskeleton vs radiation [RESOLVED]
Replies: 5
Views: 1866

Cytoskeleton vs radiation [RESOLVED]

Cytoskeleton isn't affected by radiation, neither is signal output from most cells
by humon
Tue Dec 12, 2017 2:34 pm
Forum: Suggestions and Bug Reports
Topic: Signal output from radiation
Replies: 1
Views: 1114

Signal output from radiation

I'd love to see radiation finally changing signal output for cells like stereocyte.
by humon
Sat Dec 09, 2017 2:44 pm
Forum: User-Created Challenges
Topic: Beta single-celled photo challenge
Replies: 0
Views: 1684

Beta single-celled photo challenge

https://www.dropbox.com/s/9txsfga5g8fa7hk/photo%20challenge.substrate?dl=0 This substrate is an unique one. You have to reach 125 cells and keep them alive for 50+ hours without having adhesin or lipocytes. Max 1 cell inserted. It was designed for the beta version, so if you don't have the beta it w...
by humon
Fri Dec 08, 2017 6:47 pm
Forum: Beta testing
Topic: Maze can be bypassed
Replies: 4
Views: 2271

Re: Maze can be bypassed

Nayus wrote:There's an easier fix I think. You can connect the White Cell with the Stemocyte organism and make the Stereocyte split if it has less than 2 connections.
I can't show it because I have the cell remover bug
Cell remover bug doesn't apply to challenges, I think
by humon
Fri Dec 08, 2017 6:38 pm
Forum: Beta testing
Topic: Gametes exploiting evolution gone wrong
Replies: 17
Views: 4429

Re: Gametes exploiting evolution gone wrong

Yes, that's on self fertilization which is a bit trickier to prevent. Not sure right now it's even possible entirely. Guess I was getting slightly off topic with my comment :) Maybe by having a random number generated for cells as their "name" when gameocytes are merged (and when they are placed in...
by humon
Fri Dec 08, 2017 2:35 pm
Forum: Beta testing
Topic: Gametes exploiting evolution gone wrong
Replies: 17
Views: 4429

Re: Gametes exploiting evolution gone wrong

Radiation tends to make genomes lose their Gametes and instead reproduce asexually. You can prevent that through the Telomere setting which is not affected by radiation. It can limit the number of splits the cells can make and only the Gamete provides a proper workaround then. If you check the orga...
by humon
Thu Dec 07, 2017 11:32 pm
Forum: Beta testing
Topic: Gametes exploiting evolution gone wrong
Replies: 17
Views: 4429

Re: Gametes exploiting evolution gone wrong

I think it is a bit of a mystery how sexual reproduction is so beneficials, see e.g. this abstract: https://www.ncbi.nlm.nih.gov/pubmed/8062455 so it seems to me that it might be impossible for sexual reproduction to actually be the winning mechanism in the small simulations we can run in CL. It is...
by humon
Thu Dec 07, 2017 6:07 pm
Forum: Beta testing
Topic: Tested challenges and tutorial
Replies: 30
Views: 14176

Re: Tested challenges and tutorial

Petter wrote:Here we post challenges that we have tested and that worked, to avoid testing same thing too many times. If there is an issue please post under the main beta sub-forum.
Nanobot, Palaeogenetics works, and were fun too.
by humon
Thu Dec 07, 2017 6:03 pm
Forum: Beta testing
Topic: Gametes exploiting evolution gone wrong
Replies: 17
Views: 4429

Gametes exploiting evolution gone wrong

Gametes and evolution met by radiation. Works as long as the gametes don't find a way to exploit it! These cells reproduce solely by self-fertilization by splitting into two gametes which swiftly end up merging back again. Even if intended, it is still annoying. If not, another example of the power ...
by humon
Thu Dec 07, 2017 9:59 am
Forum: Beta testing
Topic: Nutrient gravity
Replies: 2
Views: 1600

Nutrient gravity

Might be intended, but mobile nutrient isn't affected by gravity. It does make phagos sliding down the substrate pushing nutrients alongside look amazing, at least