Search found 73 matches

by EliteMacro_37
Thu Dec 13, 2018 2:38 am
Forum: Showcase of our Creations
Topic: Grass (So Satisfying)
Replies: 3
Views: 2319

Re: Grass (So Satisfying)

Zero2Zero wrote:
Thu Dec 13, 2018 12:09 am
Your substrate didn't open, did you use flagella undulations, like this? :D

https://www.dropbox.com/s/83wcfxjjhlrdm ... trate?dl=0
Nope, I just set the viscosity close to 0 and reduce the density, increase salinity and gravity a bit and add few more light
by EliteMacro_37
Wed Dec 12, 2018 5:11 pm
Forum: General Discussion
Topic: I do not know what to do :( I'm bored
Replies: 4
Views: 1674

Re: I do not know what to do :( I'm bored

Here's for some topic for a little of inspiration and tips for you Original Battleship Forum: http://forum.cell-lab.net/viewtopic.php?f=3&t=3473&p=26972&hilit=Battleship#p26972 Latest Battleship Forum: http://forum.cell-lab.net/viewtopic.php?f=3&t=6424 Theres still a lot of topic there discussing ab...
by EliteMacro_37
Wed Dec 12, 2018 5:00 pm
Forum: Suggestions and Bug Reports
Topic: Suggestions(Signal/Substances)
Replies: 15
Views: 6585

Re: Suggestions(Signal/Substances)

I think this would be interesting but when you are suggesting some new idea you also should think about computing complexity of all of this , Remove too complex things to compute from idea. I don't like this complexity because it probably would slow down simulation a lot. At least this is just my o...
by EliteMacro_37
Wed Dec 12, 2018 4:35 pm
Forum: Suggestions and Bug Reports
Topic: format for cells
Replies: 23
Views: 6645

Re: format for cells

Well in my personal perspective, I think it's wise to keep the natural look of the game by only using multicellular organisms instead of unicellular, anyway instead of fusion of 2 cells to make a cell able to be multifunctional, why not just add a section on the genome editor where you can just inse...
by EliteMacro_37
Wed Dec 12, 2018 4:16 pm
Forum: General Discussion
Topic: Is the neurocity kind of weird?
Replies: 11
Views: 3771

Re: Is the neurocity kind of weird?

However the problem is, the more color you add for differentiating signals the harder it gets to differ each color in brief, for the example, if you had 3 types of mode to differ, you can use Green, Blue and Red and the color difference is very distinctive from far away, put a 6 type of different mo...
by EliteMacro_37
Wed Dec 12, 2018 12:49 pm
Forum: General Discussion
Topic: Is the neurocity kind of weird?
Replies: 11
Views: 3771

Re: Is the neurocity kind of weird?

I think directional indicators like these are tricky because you're never quite sure how the cell is oriented. It would best be done with color codes for the different signals, I think. However the problem is, the more color you add for differentiating signals the harder it gets to differ each colo...
by EliteMacro_37
Wed Dec 12, 2018 10:55 am
Forum: General Discussion
Topic: Is the neurocity kind of weird?
Replies: 11
Views: 3771

Re: Is the neurocity kind of weird?

Paulo_Fera. wrote:
Tue Dec 11, 2018 9:04 pm
What do you think alast, the signal system could be?
Image
I think it needs only a few changes to know if the signal is + or -
Never thought of it, if it was I would be mind blown for not knowing the feature
by EliteMacro_37
Wed Dec 12, 2018 10:52 am
Forum: Suggestions and Bug Reports
Topic: Suggestions(Signal/Substances)
Replies: 15
Views: 6585

Re: Suggestions(Signal/Substances)

I think this would make CL way too complicated. Nothing I would want to deal with. I agree with the fact it will give more complexity to the total gameplay, I thought that it would give much more options for things to play around and make stuffs a bit more interesting. Since it is a free game(Not s...
by EliteMacro_37
Wed Dec 12, 2018 10:50 am
Forum: Suggestions and Bug Reports
Topic: Suggestions(Signal/Substances)
Replies: 15
Views: 6585

Re: Suggestions(Signal/Substances)

Very interesting, and for me, I'll say.. yes it would make the game more complicated but if we somehow may executed this features properly, we may be able make the game much more interesting even in complexity (I think this feature shall not be a "must-feature" player had in order for the Organism t...
by EliteMacro_37
Wed Dec 12, 2018 10:42 am
Forum: Suggestions and Bug Reports
Topic: format for cells
Replies: 23
Views: 6645

Re: format for cells

That's interesting, the cell may be used as a faster or effective way to move if the aerodynamic law was applied as what the picture says, probably If it get out in a new update cell lab I would use the bacillus type as a missile projectile.