21:Symbiosis

Some challenges are hard :). Here we can discuss their solutions. Please find the thread for the appropriate challenge or create it if it doesn't exist.
fabrims
Posts: 1
Joined: Fri May 29, 2015 1:31 am

21:Symbiosis

Postby fabrims » Fri May 29, 2015 1:36 am

Version 36

I really don't have any idea how solve this challenge. I have tried all my creations, all my expertise, and nothing. These initial swimmers die as fast as the light.

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Fabrims

zeath
Posts: 7
Joined: Tue Dec 09, 2014 6:11 am

Re: 21:Symbiosis

Postby zeath » Sat May 30, 2015 10:41 am

I think I was able to solve this one by having an organism with mostly gluocytes, phagocytes and very specific adhesin settings. The gluocytes managed to grab the swimmers and thereby slowed them down enough to let them reproduce.The swimmers also made the phagocytes move around enough to let them reproduce!

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Alast
Posts: 1840
Joined: Thu Jul 02, 2015 9:15 am

Re: 21:Symbiosis

Postby Alast » Thu Jul 02, 2015 2:18 pm

Here is what I did:

Phagocyte 1 -> Flagellocyte, Phagocyte 2 (adhesive)
Phagocyte 2 -> Phagocyte 3, Phagocyte 1 (3 sticking to the Flagellocyte, 1 spit out for reproduction)
Phagocyte 3 -> Phagocyte 2, Glueocyte (2 again sticking to the Flagellocyte, Glueocyte spit out)

Now the trick is to have the Flagellocyte in a slight angle. That's key in my solution as that way my swimmer will run circles and that way hit the destructive walls way less likely. This is what keeps my organism alive. And the Glueocyte catches those poor suicidal swimmers eventually creating big chunks of cell mass. This way you can easily get the counter even up to 100h satisfying both benchmarks :)
Perfection hasnt reached me yet, but it tries hard!

Yohoki
Posts: 86
Joined: Wed Jun 10, 2015 5:52 pm

Re: 21:Symbiosis

Postby Yohoki » Thu Jul 02, 2015 5:31 pm

Y'all make this much to complicated. Just make swimmers that swim in circles. They will push the original cells away from the edge. :p

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Alast
Posts: 1840
Joined: Thu Jul 02, 2015 9:15 am

Re: 21:Symbiosis

Postby Alast » Thu Jul 02, 2015 8:30 pm

Right! I think that is how I solved it the first time too. But thats the only sution i forgot to save. So I had to solve it again to be able to give an answer :D
Perfection hasnt reached me yet, but it tries hard!

Ugh!!!
Posts: 2
Joined: Tue Nov 08, 2016 3:31 pm

Re: 21:Symbiosis

Postby Ugh!!! » Tue Nov 08, 2016 10:07 pm

None of the above helped in any way, nor did the video walkthrough.

I need a step by step explanation please.

Ugh!!!
Posts: 2
Joined: Tue Nov 08, 2016 3:31 pm

Re: 21:Symbiosis

Postby Ugh!!! » Wed Nov 09, 2016 12:09 am

Nevermind. It was messy but I got it done myself. So proud!

Seandoggy
Posts: 1
Joined: Mon Feb 12, 2018 8:38 pm

Re: 21:Symbiosis

Postby Seandoggy » Mon Feb 12, 2018 8:57 pm

I just made a glueocyte that sticks to the plant on the right, makes a nitrocyte, then the nitrocyte launches swimmers with gluocytes with high nutrient thingy, then those glueocytes made nitrogen for the plant on the right with nitrocyte... It works, at least, although it makes the plant bend and break.

Noughtypixy
Posts: 197
Joined: Tue Jan 31, 2017 1:30 pm

Re: 21:Symbiosis

Postby Noughtypixy » Wed Feb 14, 2018 12:16 am

Seandoggy wrote:I just made a glueocyte that sticks to the plant on the right, makes a nitrocyte, then the nitrocyte launches swimmers with gluocytes with high nutrient thingy, then those glueocytes made nitrogen for the plant on the right with nitrocyte... It works, at least, although it makes the plant bend and break.


similar, M1 glueo set to max 3 adhesin splits M2(nitro no split)/M1 from left to right, when it makes connect with second plant it stops splitting.
beware the pixys

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