35: Friction

Here we remember old challenge discussions that got purged in the great forum cleanup of 2018.
lare290
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35: Friction

Post by lare290 » Tue Mar 15, 2016 7:05 pm

How to do this? Myocytes eat up so much of the energy of the organism that they kill it off before it gets enough food to reproduce.
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Alast
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Re: 35: Friction

Post by Alast » Tue Mar 15, 2016 7:53 pm

You need to find the right oscillation and muscle lift settings to make it work. It does take a bit of trial and error until you get it right. And you might want to add bending. It increases the range of the Phagocyte.
Perfection hasnt reached me yet, but its trying hard!
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bwisialo
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Re: 35: Friction

Post by bwisialo » Tue Mar 15, 2016 8:26 pm

But I'd say just stick with cotraction and lift at first. If you're critter gets moving well and you want to tweak it, then add bending. Also, from what I recall, you want your front Phagocyte to get to a fairly high mass before it splits. If it splits at low mass, neither the new critter nor the one that produced it will have enough mass / energy.
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Alast
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Re: 35: Friction

Post by Alast » Tue Mar 15, 2016 9:15 pm

You're right. I looked at my solution again and it didn't use any bending after all. I just remembered that I was playing around with that quite a bit.
Perfection hasnt reached me yet, but its trying hard!
GrayFoxx2sa
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Re: 35: Friction

Post by GrayFoxx2sa » Sun Apr 03, 2016 11:16 pm

Can someone post the actual solution? I got mine to successfully crawl but it won't reproduce.
Ender_arrow8
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Re: 35: Friction

Post by Ender_arrow8 » Tue May 03, 2016 10:32 pm

I got my cell thing moving but it died before it gets any food and if it does reproduce the one that is created does not move
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Alast
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Re: 35: Friction

Post by Alast » Thu May 12, 2016 6:00 pm

Have you tried setting the oscillating preset down to 1h?

You can try setting the b values for your S1 and S2 oscillating channels to something slightly above/below 0 to make sure you always have a good starting value for your new Neurocyte to qickly start oscillating with meaningful amounts of signal substance. Otherwise it can take quite a while before the amounts are high enough for the Myocyte to actually move noticably.
Perfection hasnt reached me yet, but its trying hard!
Cheese
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Re: 35: Friction

Post by Cheese » Mon May 16, 2016 1:53 pm

(Sorry my english i terrible) I have some progress but I need help. My organism can move and reproduce but whole specie die after few minutes.
My spieces:

M1
Cell type: phagocyte
Make adhesin
Child1 M2
Child2 M3
Split mass 1,78 ng
Adhesin stiffness 1,0

M2
Cell type phagocyte
Child1 M1
Child2 M2
Split mass 3,55 ng
Split ratio 0,73-0,27

M3
Cell type phagocyte
Make adhesin
Child1 M4
Child2 M5
Split mass 1,66 ng
Nutrient priority 3,16
Adhesin stiffness 1,0

M4
Cell type myocite
Split mass Never split
Muscle contraction,use signal substance,Substance S2,value a×concentration+b,a=-4,00
Muscle bending,use signal substance,Substance S2,value a×concentration+b,a=0,13,b=-0,13
Muscle lift,use signal substance,Substance S2,value a×concentration+b,a=-8,00

M5
Cell type neurocite
Split mass Never split
Oscillator preset,1 adhesin connections,period=1,00h

Everything what is not here I did not change. I hope someone can help me or this help someone.
Thanks
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Alast
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Re: 35: Friction

Post by Alast » Mon May 16, 2016 4:00 pm

Try not having ypur organism reproduce before it has reached its final stage. Your setup already reproduces in theory after its first split. Let it develop first snd accumulate energy.
Perfection hasnt reached me yet, but its trying hard!
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bwisialo
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Re: 35: Friction

Post by bwisialo » Mon May 16, 2016 7:10 pm

Instead of using an M3 Phagocyte, try making M3 a Neurocyte with max. Output for S1 (or S2 if that works better). This should get your organism to start moving sooner. Setting Adhesin stiffness to max. may also help.
amor fati
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