Battleship

Post your creations here. It can be either a cool genome or an interesting ecosystem. Indicate if you designed it yourself or if it was created through evolution, or both :). File, picture, or video is required.
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C4pung
Posts: 615
Joined: Sun Feb 19, 2017 6:24 am

Re: Battleship

Postby C4pung » Wed May 24, 2017 5:50 am

Thats really cool!. Its been awhile since we used photocytes again in our creations :lol: . If you want to protect the medic swimmer from cyanide, I suggest spitting alot of phagocytes around. It serves as a makeshift shield.

You see how my Kamikaze Swimmers have a really hard time trying to kill all the phagocytes. And I guess the hypothesis that neutralizing cyanide from splits is true (?), because cyanide travels through adhesin connections, all of the cells that are connected also need to split, not only the outer ones
Currently resides in Showcase of Our Creations . Have you realized how many (o) you killed everytime you press the sterilize button? You monster ! :cry:

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Tarux
Posts: 289
Joined: Thu Feb 16, 2017 5:37 am
Location: You will never find meh...

Re: Battleship

Postby Tarux » Fri May 26, 2017 1:06 am

Ok! I've already done that to my genome.
Yes, it is true that cell splits neutralize cyanide.
Ahh, the fresh smell of celluar mitosis (or nuclear fission).

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ANYMOUS SCIENTIST
Posts: 283
Joined: Tue Jun 20, 2017 2:05 pm
Location: In your... Back?

Re: Battleship

Postby ANYMOUS SCIENTIST » Sat Jun 24, 2017 4:19 pm

AWESOMMEEEE
Nope, no.Theres nothing to say

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Tarux
Posts: 289
Joined: Thu Feb 16, 2017 5:37 am
Location: You will never find meh...

Re: Battleship

Postby Tarux » Sun Jun 25, 2017 2:37 am

ANYMOUS SCIENTIST wrote:AWESOMMEEEE

(Bullets firing in background) I KNOW RIGHT?!
Ahh, the fresh smell of celluar mitosis (or nuclear fission).

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ANYMOUS SCIENTIST
Posts: 283
Joined: Tue Jun 20, 2017 2:05 pm
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Re: Battleship

Postby ANYMOUS SCIENTIST » Sun Jun 25, 2017 2:52 am

3 vs 5 AI
(Althrought 2 ships destroyed in the first seconds(so just like 1 vs 5)Im Winning!)(thats very hard)
Nope, no.Theres nothing to say

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ANYMOUS SCIENTIST
Posts: 283
Joined: Tue Jun 20, 2017 2:05 pm
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Re: Battleship

Postby ANYMOUS SCIENTIST » Sun Jun 25, 2017 6:12 am

This one has same AI ship, red and blue and 3 mothership attacker,what you need to do is just watch :mrgreen:
Link: https://www.dropbox.com/s/fw9hgo433kw2g ... trate?dl=0
Nope, no.Theres nothing to say

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paxus
Posts: 29
Joined: Fri Oct 06, 2017 1:08 pm

Re: Battleship

Postby paxus » Tue Nov 28, 2017 3:55 pm

And I made turret that short-ranged shooting

The player one (green one):
https://www.dropbox.com/s/iea4lgrwagpo9 ... enome?dl=0
The CPU Prototype one (blue one (not fully works as I think)):
https://www.dropbox.com/s/fsrfye0kne541 ... enome?dl=0
The mutation often bad, but sometimes it gives the solution!

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Eu Sou A Fazenda
Posts: 73
Joined: Sat Sep 30, 2017 6:41 pm

Re: Battleship

Postby Eu Sou A Fazenda » Tue Nov 28, 2017 9:37 pm

This is so cool!
I loved it! When im back to Cell Lab ill create mine.

BoltStrikes
Posts: 18
Joined: Sat Nov 11, 2017 10:26 pm

Re: Battleship

Postby BoltStrikes » Wed Nov 29, 2017 3:36 pm

Same!
░I would like to announce to announce that░░░░░░░░░░
░┌─┬─┬┐┌┐░┌┐┌──┬──┐░░░░░░░░░░░░░░░░░░░░░░
░│┌┤┬┤│││░│││┌┐│┌┐│░Will be on discord!░░░░░░░░
░│└┤┴┤└┤└┐│└┤├┤│┌┐│░https://discord.gg/hgBNnpy░
░└─┴─┴─┴─┘└─┴┘└┴──┘░░░░░░░░░░░░░░░░░░░░░░

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paxus
Posts: 29
Joined: Fri Oct 06, 2017 1:08 pm

Re: Battleship

Postby paxus » Wed Nov 29, 2017 3:44 pm

Eu Sou A Fazenda wrote:This is so cool!
I loved it! When im back to Cell Lab ill create mine.

Hope your creation is better :D
The mutation often bad, but sometimes it gives the solution!

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