Amoeba

Post your creations here. It can be either a cool genome or an interesting ecosystem. Indicate if you designed it yourself or if it was created through evolution, or both :). File, picture, or video is required.
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bwisialo
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Re: Amoeba

Post by bwisialo » Fri Jul 07, 2017 4:29 am

I'm not sure it will be possible to replicate that. You never know though.
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bwisialo
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Re: Amoeba

Post by bwisialo » Fri Jul 07, 2017 6:59 am

Is it cheating if some of the things the virus needs to work are already in the victim's genome? You wouldn't even know it by watching. Doing it that way is 100 times easier.
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Megathosto14
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Re: Amoeba

Post by Megathosto14 » Fri Jul 07, 2017 8:03 am

My Amoeba, not the best though. They eat a lot.
https://www.dropbox.com/s/s5vqxvrp1dcnr ... trate?dl=0
Killing one makes one a sinner.
Killing hundreds makes one a hero.
Killing thousands makes one a king.
Killing millions makes one an emperor.
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ANYMOUS SCIENTIST
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Re: Amoeba

Post by ANYMOUS SCIENTIST » Fri Jul 07, 2017 8:11 am

Wow amazing!
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bwisialo
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Re: Amoeba

Post by bwisialo » Fri Jul 07, 2017 8:54 am

@Megathosto -- Those are very cool! There movement is very calming. :)
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C4pung
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Re: Amoeba

Post by C4pung » Fri Jul 07, 2017 9:49 am

Interesting layout, the flagelocyte dont detach, but the movement is really interesting. Even under low viscosity the movement is stable :) . Its somehow similiar to an inside-out omni. It also dont need any light! :o .

But I kinda prefer proguy's detachment flagello though :oops: . Using attaced flagellocytes feel too much like ring swimmers (which is not bad either!), but it wasnt my intetion to make it. Perhaps using your ring-swimmers method is more efficient and stable.
Currently resides in Showcase of Our Creations . Have you realized how many (o) you killed everytime you press the sterilize button? You monster ! :cry:
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bwisialo
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Re: Amoeba

Post by bwisialo » Fri Jul 07, 2017 9:57 am

Some rings had detach swimmers, but the ring itself did not tell the swimmer which way to go. Wouldn't attached but temporary Flagellocytes make sense for an amoeba?
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Megathosto14
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Re: Amoeba

Post by Megathosto14 » Fri Jul 07, 2017 10:14 am

Try paramecium. They have cilium that will look just like flagellocyte tails.
Killing one makes one a sinner.
Killing hundreds makes one a hero.
Killing thousands makes one a king.
Killing millions makes one an emperor.
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bwisialo
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Re: Amoeba

Post by bwisialo » Fri Jul 07, 2017 10:21 am

Cool. But what in Cell Lab would an amoeba have?
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C4pung
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Re: Amoeba

Post by C4pung » Fri Jul 07, 2017 10:39 am

Amoeba with microfilaments and contraction would be impossible in CL right now I guess. The structure is too wobbly to make the "shape-changing" movement, it would be like a giant omnidirectional crawler.

The flagellocytes will be a better option I think, with Megathosto's and Bwisialo's ring design it dont need light so thats great.
Megathosto14 wrote:Try paramecium. They have cilium that will look just like flagellocyte tails.
Nice idea!, I was thinking about making Euglena sp. Before but Paramecium is really great with multiple side flagellocytes. That will look cool in my opinion. I want to make Euglena with chloroplasts and a flagellum made out of flagellocytes :lol:
Currently resides in Showcase of Our Creations . Have you realized how many (o) you killed everytime you press the sterilize button? You monster ! :cry:
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