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Re: Stomach Swimmer

Posted: Mon Apr 30, 2018 3:17 am
by C4pung
Thanks for the welcome :D . Ive been tinkering with this organism (because i failed at making the stomach swimmers, lipase are alot harder than cyanide lol), and I got something pretty exciting:

Subs https://www.dropbox.com/s/sgvbiax7zmc29 ... trate?dl=0

Organism-wise it have a really simple programming and layout (havent managed to make it avoid others), but as the name suggest, it crush stuff! :D . Kinetic and mechanical weapon in cell lab idea have been around a long time so im really excited to finally implement it.

2 rows of ciliocytes grind up little cells to feed the phagocyte. I have 2 spare stereocyte that i havent program to avoid walls and avoid it self.

Re: Stomach Swimmer

Posted: Mon Apr 30, 2018 7:42 am
by Alast
Cool concept of gaining energy! :-)

Nayus, who's a monster? And why?

Re: Stomach Swimmer

Posted: Mon Apr 30, 2018 4:59 pm
by Nayus
You Alast ;)
The way you keep creating new and better versions. And also the way you made your creatures explode if one of their cells dies. Funny with a small hint of disturbing :lol:

Re: Stomach Swimmer

Posted: Mon Apr 30, 2018 8:13 pm
by Alast
As I said, the self destruct is for the greater good of the species. I rather have one organism die than 2 or 3 just because they're facing each other in sort of a dead lock :-P

And what can I say. Your stomach swimmer has inspired me. When I'm inspired I like to get the best out of my genomes ;-) At this point I'm pretty happy with it, though.

Re: Stomach Swimmer

Posted: Wed May 02, 2018 10:06 am
by Megathosto14
I love how the food flow directly to the secrocyte. Lipase Secrocytes are hard to handle and fit into organism but this layout work just find.

Re: Stomach Swimmer

Posted: Thu May 17, 2018 6:38 am
by Momiro
Alast wrote:
Thu Apr 19, 2018 8:41 pm
I've created yet another version! The layout is slightly updated to have the organism be safer from its own Secrocyte.

Also I just cannot prevent collisions with other Swimmers. If that happens they tend to get so entangled that they both die and if food is near other Swimmers might run into that clump forming a big cluster of cells rendered useless. So I've implemented a Kill Switch. Once a cell of a Swimmer dies it sacrifices itself for the greater good of the species. Try it out and see for yourself ;-)

https://www.dropbox.com/s/6xc4khb0yukpr ... trate?dl=0
Can you explain how you managed to implement this? I've watched the genome and I can't really figure out how you did it, but I gotta say, it's ingenious.

Re: Stomach Swimmer

Posted: Thu May 17, 2018 4:24 pm
by Alast
Do you lean how I implemented the kill switch? Or which behavior are you referring to?

Re: Stomach Swimmer

Posted: Thu May 17, 2018 6:56 pm
by Momiro
Alast wrote:
Thu May 17, 2018 4:24 pm
Do you lean how I implemented the kill switch? Or which behavior are you referring to?
Yeah, I think I figured it out, though, you limit splitting with max connections and set the split mass to always split, so when one breaks, it's allowed to split, and sets off a chain reaction.
I'm making a new swimmer that should be able to utilize that well, and I'm intending the design to be very agile, so hopefully we can avoid collisions in the first place.

Re: Stomach Swimmer

Posted: Thu May 17, 2018 8:25 pm
by Alast
That's exactly how it works :-)

Collisions usually isn't a problem. Just in this case with the Lipase and the Ciliocytes collisions can be lethal.

Re: Stomach Swimmer

Posted: Fri May 18, 2018 10:09 am
by Momiro
Alast wrote:
Thu May 17, 2018 8:25 pm
That's exactly how it works :-)

Collisions usually isn't a problem. Just in this case with the Lipase and the Ciliocytes collisions can be lethal.
And messy, since they can fit some cells in their mouth with no way to digest cells.. The max connections feature is new isn't it? I think I can ensure regeneration with a few tricks using that too, of at least some parts.