Cell lab Ideas

We like few-celled organisms, not bugs!
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Jack99
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Cell lab Ideas

Post by Jack99 » Tue Jun 27, 2017 8:57 pm

Cell lab ideas

Functions:
-Set how many cells you want to spilt, max is 5
-Zoom sounds: Sound for cells conditionated by the zooming
-Light zone: change the provenience of the light.
-Default settings for experimental plate: jupiter, hight gravity, desert, dried...
-Radiation Power: When is set to low: small changes, split angle, nutrient priority.... High:modes and child setting
-Split mass improved: Split mass or split age, two different settings
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-Gui suggestions, Pc version, compare two organism viewtopic.php?f=5&t=2270
-Gui interface: viewtopic.php?f=5&t=4022
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Just some ideas: viewtopic.php?f=5&t=4647&p=22160#p22160
by JPrescott

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-Second Tab for Genome Editor
-Programmed Contamination / Autoinsert Genome

For more informations ---> viewtopic.php?f=5&t=3812
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-New tab For Notes viewtopic.php?f=5&t=3468
-More modes: Maybe 25 viewtopic.php?f=5&t=3312
-Preview of the genome
-Delete genome: delete genomes in the genome editor
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Cells:
-Cryocyte: Freeze the cells it touches, stopping subsances and movement, unless it's protected by Insulocyte
-Insulocyte: it insulates the temperature; or maybe just the lypocyte can do that
-Neurocyte: More than 4 output.
-Sporocyte: Creates spore wich travel and create other creature(like mooshrooms)
-Explocyte: Cell that splits into 5 spores that explodes in eggs when triggered by signal substance. [RE]
-Senseocyte: they can detect light, so it would be possible to make a smart photocyte
-Nitrodetector: A cell that detect the amount of nitrogen viewtopic.php?f=5&t=3390
-Signalcyte: Emits an signal frequency wave to the Radiocyte which will release signal substance (Example: If you make it send an 48 hertz every 7h it will send 48 hertz every 7h), useful for communication, but can only send signal 1mm far
-Radiocyte: Recives signal frequency from the Signalcyte and releases a signal substance to the corresponding frequency.
12 hertz = S1 / 24 hertz = S2 / 36 hertz = S3 / 48 hertz = S4
{NOTE: Radiocyte and Signalcyte will help a creature to make a flock and to warns other of the presence of a predator}
-Hybridcyte: a cell that can be 2 different or same cell types
-Wire-like cell viewtopic.php?f=5&t=3306
-Domocyte,Coloryocyte,Nutriocyte: viewtopic.php?f=5&t=4624

-Gametes, Genotype, Phenotype: viewtopic.php?f=5&t=3605
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Substances:
-Bioluminescence: Substance created by the secrocyte, than attract other cells (for example: smart prey attracted by a predator), detectede by a senseocyte. It will not help the growth of a photocyte.
-Mitogens (MG): Substance that forces the cell to split immediately, even one that is set to never split. Too much of it will kill the cell, unless its protected by keratin.
-Adheninase (Ad): breakes down adhesin connections, unless the cell is protected by keratinocytes.
-Neurotoxin: hinders the amount of signal substances (S1-S4) by a function, but it never reaches 0.

-Growth Hormone (GH): forces the cell that was affected by it to have higher nutrient priority than the others, killing them for nutrients carence.
-Cold: Product of the cryocyte.

-Xyanide: can kill any thing even if its protected by an keratinocyte. Only the Secrocyte producing it is immune and it will emitt a special color that warns other creature that is poisonous. The creature have 1 minute to find Antinide. You will unlock it far in the game
-Antinide: antidote for the Xyanide
-Water: share substances and nutrient, can make cells float or sink depending on density, or the volume of moved water.

Wiki page: http://wiki.cell-lab.net/Miscellaneous_ ... nformation
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Ideas By: Jack99 Proguy1903 Reaper Elite C4pung CnCLabs ANONYMOUS SCIENTIST Nayus
JPrescott AdityaTheGamer1804
Last edited by Jack99 on Tue Sep 19, 2017 2:14 pm, edited 37 times in total.
Cell Lab Intensifies
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Proguy1903
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Re: New cells ideas

Post by Proguy1903 » Wed Jun 28, 2017 11:09 am

I got one its called splitcyte, you can set how many cells you want to spilt, max is 5
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Jack99
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Re: New cells ideas

Post by Jack99 » Wed Jun 28, 2017 11:54 am

thank you
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C4pung
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Re: Cell lab Ideas

Post by C4pung » Wed Jun 28, 2017 4:24 pm

Good job setting up this thread! :D . Collecting ideas like this is really a tedious process.
Currently resides in Showcase of Our Creations . Have you realized how many (o) you killed everytime you press the sterilize button? You monster ! :cry:
CnCLabs
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Re: Cell lab Ideas

Post by CnCLabs » Thu Jun 29, 2017 2:56 am

It will be cool too if secrocytes produces light.
Cell-labrate good times!
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C4pung
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Re: Cell lab Ideas

Post by C4pung » Thu Jun 29, 2017 3:21 am

CnCLabs wrote:It will be cool too if secrocytes produces light.
Yes that would be interesting!, maybe call it "bioluminesence" or something, and the secrocyte can be programmed to give the light intesity, and it will take energy too so it will not be OP. It will be a cool addition to light and wall detection.

We could get behaviours like light-lures similiar to an Anglerfish, or feeding offsprings with light
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Tarux
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Re: Cell lab Ideas

Post by Tarux » Thu Jun 29, 2017 3:53 am

Could the lipocyte act as an insulocyte? It's just like how fat can store heat.
Ahh, the fresh smell of celluar mitosis!
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C4pung
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Re: Cell lab Ideas

Post by C4pung » Thu Jun 29, 2017 4:18 am

Wait the minute, shouldnt this be in the Suggestion and Bug Reports section?. But Im not a mod so I might be wrong
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Reaper Elite
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Re: Cell lab Ideas

Post by Reaper Elite » Thu Jun 29, 2017 4:37 am

Yo Jackie boy, what me to move it there ?
"A mercenary can always find a war to fight if they look hard enough"
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Proguy1903
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Re: Cell lab Ideas

Post by Proguy1903 » Thu Jun 29, 2017 6:10 am

Signalcyte: Emits an signal frequency wave to the Radiocyte which will release signal substance (Example: If you make it send an 48 hertz every 7h it will send 48 hertz every 7h), useful for communication, but can only send signal 1mm far
Radiocyte: Recives signal frequency from the Signalcyte and releases a signal substance to the corresponding frequency.
12 hertz = S1
24 hertz = S2
36 hertz = S3
48 hertz = S4
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