Cell lab Ideas

We like few-celled organisms, not bugs!
User avatar
Reaper Elite
Posts: 737
Joined: Tue Jul 19, 2016 10:55 pm
Location: In the Underworld eating bacon and watching anime with Marilyn Monroe

Re: Cell lab Ideas

Post by Reaper Elite » Wed Jul 05, 2017 3:59 pm

Jack99 wrote:
C4pung wrote:
ANYMOUS SCIENTIST wrote:1 little Perfect things should be added....
No I mean its a MUST:
'Ask before delete genome'Button
I really need it so i dont accidently extinct my organism! :oops: :evil: :)
And the option to delete genomes from the genome editor. Its quote a hassle going back and forth from the gene bank because we dont know whats the genome look like fron the gene bank
And a preview... :x
And to edit the genome from the genome list too.
"A mercenary can always find a war to fight if they look hard enough"
"You become a changed person when you face me and deny me your soul."
User avatar
Proguy1903
Posts: 126
Joined: Sat Jun 17, 2017 3:16 am
Location: At my CL base.

Re: Cell lab Ideas

Post by Proguy1903 » Thu Jul 06, 2017 7:38 am

Reaper Elite wrote:
Jack99 wrote:
C4pung wrote:
And the option to delete genomes from the genome editor. Its quote a hassle going back and forth from the gene bank because we dont know whats the genome look like fron the gene bank
And a preview... :x
And to edit the genome from the genome list too.
This is the moment you realize the chain will end soon
CHALLENGE ACCEPTED
User avatar
TragmatiS
Posts: 154
Joined: Sun Nov 13, 2016 5:07 pm
Location: Russia

Re: Cell lab Ideas

Post by TragmatiS » Fri Jul 07, 2017 8:22 am

Proguy1903 wrote:
Reaper Elite wrote:
Jack99 wrote: And a preview... :x
And to edit the genome from the genome list too.
This is the moment you realize the chain will end soon
And an ability to share the genome from genome editor...
I`m Russian so there may be typos.
User avatar
ANYMOUS SCIENTIST
Posts: 284
Joined: Tue Jun 20, 2017 2:05 pm

Re: Cell lab Ideas

Post by ANYMOUS SCIENTIST » Fri Jul 07, 2017 8:32 am

Oh yes how about adding condition default preview menu? It would be nice, A condition menu like:Jupiter condition(with high gravity), Swamp(dim light and something just like dat), desert(very dry)

Also when cell died it emit longer lasting food

And add a light zone, so certain area with be litted

Next, New animation and Sound for repriduce, dead, sucking nutrient and poisoned (this sound will decrease/increase accordingly to zoom rate)

Finnaly radiation power (when low it may only change a cell split angle or etc) (when high it can change cell mode, size, signals)
Need Motivation
User avatar
Jack99
Posts: 76
Joined: Wed Jun 21, 2017 8:46 pm

Re: Cell lab Ideas

Post by Jack99 » Fri Jul 07, 2017 9:36 am

ANYMOUS SCIENTIST wrote:Oh yes how about adding condition default preview menu? It would be nice, A condition menu like:Jupiter condition(with high gravity), Swamp(dim light and something just like dat), desert(very dry)

Also when cell died it emit longer lasting food

And add a light zone, so certain area with be litted

Next, New animation and Sound for repriduce, dead, sucking nutrient and poisoned (this sound will decrease/increase accordingly to zoom rate)

Finnaly radiation power (when low it may only change a cell split angle or etc) (when high it can change cell mode, size, signals)
Yes it would be nice :)
I'll add those
Cell Lab Intensifies
User avatar
ANYMOUS SCIENTIST
Posts: 284
Joined: Tue Jun 20, 2017 2:05 pm

Re: Cell lab Ideas

Post by ANYMOUS SCIENTIST » Fri Jul 07, 2017 10:02 am

Jack99 wrote:
ANYMOUS SCIENTIST wrote:Oh yes how about adding condition default preview menu? It would be nice, A condition menu like:Jupiter condition(with high gravity), Swamp(dim light and something just like dat), desert(very dry)

Also when cell died it emit longer lasting food

And add a light zone, so certain area with be litted

Next, New animation and Sound for repriduce, dead, sucking nutrient and poisoned (this sound will decrease/increase accordingly to zoom rate)

Finnaly radiation power (when low it may only change a cell split angle or etc) (when high it can change cell mode, size, signals)
Yes it would be nice :)
I'll add those
Thanks!
Need Motivation
User avatar
Petter
Site Admin
Posts: 682
Joined: Mon Dec 08, 2014 11:03 pm

Re: Cell lab Ideas

Post by Petter » Fri Jul 07, 2017 11:41 am

Thanks Jack99 for creating the list :), very useful to see all suggestions and especially the links to discussions about them. I read all suggestion in the forum but I tend to forget stuff and it's tedious to go back and find ideas. This really helps.

Cheers,
Petter
User avatar
ANYMOUS SCIENTIST
Posts: 284
Joined: Tue Jun 20, 2017 2:05 pm

Re: Cell lab Ideas

Post by ANYMOUS SCIENTIST » Fri Jul 07, 2017 12:47 pm

Woooooow PETTER Actually read this! :lol: :mrgreen: :ugeek:
Need Motivation
User avatar
bwisialo
Posts: 2953
Joined: Sat Aug 15, 2015 10:22 pm

Re: Cell lab Ideas

Post by bwisialo » Sat Jul 08, 2017 10:07 pm

I was wondering if we should create a wiki page for suggestions, similar to the page with the Idea Bank.

Opinions?
amor fati
User avatar
Nayus
Posts: 679
Joined: Thu Oct 06, 2016 2:03 am
Location: Argentina

Re: Cell lab Ideas

Post by Nayus » Sat Jul 08, 2017 11:17 pm

That's a good idea! Some compilation to keep track of them, like the Idea Bank.

It could link back to the forum to have the full information.

It that sounds like a bad idea, it can be easily deleted so I already added it here
Post Reply