Cell with more modes

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Captain_Pacho
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Cell with more modes

Post by Captain_Pacho » Mon Dec 17, 2018 9:03 am

I'm talking just about new cell, which would contain 80 Modes and will be divided into two two cells everyone containing just 40 modes ( not usual cell ). This cell would be containing just two options. First would be the genomes (saved genomes) which one's initial cells would be created and second would be make adhesin.
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Alast
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Re: Cell with more modes

Post by Alast » Mon Dec 17, 2018 9:37 am

I do not understand what you're talking about. Are you requesting more modes? Have you reached the limit of 40 and need more?
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Captain_Pacho
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Re: Cell with more modes

Post by Captain_Pacho » Mon Dec 17, 2018 10:50 am

I do not suggest more Modes . I suggest new type of cell, which would contain 80 modes named 1M1 1M2 ... 2M1 , 2M2... . when this cell will divide , every divided cell will contain just 40 Modes.
First cell. : 1M1 ,1M2 ... 1M40
Second cell: 2M1 ,2M2 ... 2M40

Of course, this wouldn't work for radiation..

Or this cell would just create two cells with adhesin , first cell load from saved Genome and create it's initial cell and second cell would load second genome and create it's initial cell
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Alast
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Re: Cell with more modes

Post by Alast » Mon Dec 17, 2018 12:12 pm

So what it does is let you place 2 genomes at once and then it has no purpose anymore, right?
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H4yw1r3
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Re: Cell with more modes

Post by H4yw1r3 » Mon Dec 17, 2018 1:29 pm

It could potentially load up the RAM if too many genomes are used. (Like the cells are repeatedly used)
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Captain_Pacho
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Re: Cell with more modes

Post by Captain_Pacho » Mon Dec 17, 2018 2:52 pm

But then there is no way to reproduce organism
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H4yw1r3
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Re: Cell with more modes

Post by H4yw1r3 » Tue Dec 18, 2018 11:03 am

Let's say M1's cell has 80 modes and it further splits as M1. So it'll be just M1's cells filling up the substrate, altogether with the 80 modes with it? The game still has to retain the data of those "79" modes.
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