Anyway, I have been playing around with my own in-game visualizations, and found that a myocyte with a non-swimming flagellocyte "pointer" is helping me to see the curves of S1 and S2 with various settings. On this substrate I've set up four different S1/S2 oscillators using Oscillator Preset:
- In the first one (top), both myocytes use S1. They move in unison--left goes up and right goes down at the same time.
- The second one has S1 on the left, S2 on the right. They are slightly out of sync, and follow a "left right (pause) left right (pause)" pattern.
- The third one has S2 on the left, S1 on the right. As expected, these go more like "left (pause) right left (pause) right" pattern.
- Fourth (bottom) has both set to S2. Since both use the same channel, they move at the same time, though slightly later than the S1/S1 version.
By playing around with the neurocyte channels, for example using different "a" values for S1 and S2, the "curves" may become steeper. The flagello pointer will stay up or down for a longer period, and transition more quickly or slowly--or not at all, since the feedback loop can lead to either of them getting stuck at maximum or minimum.