I follow CL from its earliest stages and I have some curiosities about the actual implementation.
I tried to find these answer in the forum but I coulnd't.
- Do you have a physics engine for movement and soft body deformation?
- Are you actually using rigid body physics and faking deformation by repulsing overlapping meshes?
- Is everything written in GLSL?
- What languages did you use for physics and logic behind genome parameters?
Here anything Cell Lab related that doesn't fit into the other topics can be discussed.
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