Fertile Ground

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bwisialo
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Re: Fertile Ground

Post by bwisialo » Thu Apr 07, 2016 6:15 pm

I've thought about that "tilt" effect before. It would be cool to create a subtrate that actually worked like that--overproduction results in death. I suppose it could be like Avoidance but with some destructive Devorocyte species that gets hatched. But that’s not quite the same.
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Alast
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Re: Fertile Ground

Post by Alast » Thu Apr 07, 2016 6:47 pm

Actually Keep the Balance resembles that. If your organism gets too strong against the predator the Photocytes eventually take over the whole substrate killing everything else.
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bwisialo
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Re: Fertile Ground

Post by bwisialo » Thu Apr 07, 2016 7:02 pm

True! Right, overproductive parasites kill the host and die.
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bwisialo
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Re: Fertile Ground

Post by bwisialo » Thu Apr 07, 2016 7:05 pm

Actually, l produced a relatively fixed population range by having a Photo -- well, two -- split into itself and a Keratinocyte at an unequal split ratio. Edit: 600-660.
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bwisialo
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Re: Fertile Ground

Post by bwisialo » Thu Apr 07, 2016 7:21 pm

With a Lipocyte strand I got 872-874.
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Re: Fertile Ground

Post by bwisialo » Fri Apr 08, 2016 2:53 pm

This is interesting. I wondered if the Lipo-strand needed to be a strand. It doesn't.

That made me wonder if the Neuro-strand needed to be a strand (leaving the split ratio at 50/50). It does. If they don't remain attached they live the default lifetime. When attached, they continue to be affected by the oscillation between Stemocyte and Photocyte.
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Alast
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Re: Fertile Ground

Post by Alast » Fri Apr 08, 2016 4:07 pm

Not quite sure I understand :)
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bwisialo
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Re: Fertile Ground

Post by bwisialo » Fri Apr 08, 2016 4:54 pm

Which part? ;)

If "Keep adhesin" is ticked on the Photocyte that splits into itself and the Lipocyte (or splits into the Neurocyte-Stemocyte pair), it creates a strand. If "Keep Adhesin" is unticked, no strand.

At default Nutirent priority, Lipocytes will live the same amount of time whether they are in a strand or on their own. Same for Keratinocytes, etc. If the Photocyte's split ratio is 50/50, one Photocyte will produce a fixed plate population of 481. Shifting the split ratio in favor of the Photocyte reduces that number.

But the Neurocyte strand works differently. If the Neurocytes are not attached in a strand, the resulting population is 481. If they remain attached in the strand, the ones closest to the Stemocyte / Photocyte I think end up getting disproportionately more energy due to the their nearness to a briefly appearing Photocyte. Those furthest from the Stemocyte / Photocyte die more quickly than they would otherwise: their energy gets sucked away by disproportionately larger cells going up the strand. You can decrease the population and tweak it to different numbers by changing the S1 / S2 oscillation signals and the Stemocyte's setting for "c" (for differentiating). Those settings change how long it takes for the signal to trigger the Stemocyte's transformation.

Now it sounds a lot more complicated, but hopefully that makes sense.

Major Edits: Oops, I had to edit some things up there.
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bwisialo
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Re: Fertile Ground

Post by bwisialo » Fri Apr 08, 2016 5:09 pm

Also, for any cell type, you can reduce a strand population by reducing the Nutrient priority. The Neurocyte strand can be tweaked this way as well.
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