Page 2 of 3

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Wed Apr 27, 2016 4:28 am
by Alast
Just wanted to confirm that it's nothing with your substrate in general :P

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Wed Apr 27, 2016 7:58 am
by Lennart
All the settings are okay, there is even the "only point out mutations" checked even tho radiation is off ^^

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Wed Apr 27, 2016 5:10 pm
by bwisialo
Thanks Lennart! I'll add this to the initial post as well.

Here's the genome for the prey species. Insert the species and let the cell count increase to about 400 (that's how many the challenge substrate has).

If it seems like it's easy to kill them all with a predator, there's probably still something wrong with the substrate or genome. If it seems like it's really hard to kill them all, it's working correctly ;)

https://www.dropbox.com/s/n1zmg6ax1w29s ... enome?dl=0

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Wed Apr 27, 2016 5:27 pm
by bwisialo
"Only point mutations" -- not "point out" -- means that, if radiation is turned on, the cell types and modes will not be changed but the point values of the cell settings will be.

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Wed Apr 27, 2016 9:30 pm
by Petter
I don't think there should be compatibility issues. This is odd. Does anyone else with version 62 experience any missing cells?

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Thu Apr 28, 2016 8:26 pm
by CandyYAHFT
any issues at all v62 confirmed

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Sun May 01, 2016 12:12 pm
by Alast
Tried different strategies now. Couldnt get any to work yet.

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Mon May 02, 2016 5:54 am
by bwisialo
Anything that comes close but doesn't get every last one? Try setting Salinity to max. I initially had it set there and may have increased difficulty too much by reducing it.

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Mon May 02, 2016 10:41 am
by Alast
Did you solve it at that reduced Salinity?

I was able to solve it on max Salinity with a non smart solution totally disregarding the high speed of the prey ;)

Re: Fast Prey (Or the Unexpected Virtue of Inefficiency)

Posted: Mon May 02, 2016 10:51 am
by Alast
Same solution just cleared the reduced Salinity substrate :) Just took about 4,6k h :mrgreen: