Virophages

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How difficult is Virophages?

Easy
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Moderate
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Difficult
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Very Difficult
0
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Extremely Difficult
1
100%
 
Total votes: 1
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bwisialo
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Virophages

Post by bwisialo » Tue Dec 01, 2015 9:11 pm

This substrate and species is similar to Infection II. Instead of a Phagocyte, however, the swimmers spit out Virocytes. The species will try to infect your species. The substrate species uses 15 modes. With the exception of mode 2, even numbered modes are Virocytes. With the exception of 3, odd numbered modes are Phagocytes. Mode 3 is a Flagellocyte.

A Virophage is a virus that infects another another virus.

https://www.dropbox.com/s/tzrw1hvt1cbah ... trate?dl=0

Objective 1 (Moderate): Infect the species and replace one of its Virocytes with a Phagocyte. The infected species will easily take over the plate.

Objective 2 (Difficult): Infect the species and leave no cells on the substrate.

Objective 3: (Very Difficult): Infect the species and replace one of its Virocyes with your own. You may have more than one Virocyes in your genome.

Objective 4: (Insanely Difficult): With only one Virocyte in your Genome, and without copying from one mode to the same mode, replace the species' Virocyte and leave no orange Virocytes. This may not even be possible. To do this properly, I think you would need to infect the species genome and somehow use that infected genome to infect the original genome. If you're not doing that and you complete Objective, this may be due to a fluke of how cells split immediately upon infection.

Max inserted cells: 30

Cell types allowed: All except Devorocytes (you can try Devorocytes and see what happens)
Last edited by bwisialo on Mon Dec 07, 2015 3:41 am, edited 6 times in total.
amor fati
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CandyYAHFT
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Re: Virophage (beta)

Post by CandyYAHFT » Tue Dec 01, 2015 11:13 pm

Your species die out after a few minutes without any action, is that supposed to happen?
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CANDY
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bwisialo
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Re: Virophage (beta)

Post by bwisialo » Tue Dec 01, 2015 11:39 pm

Um, no. I just downloaded it from the link and ran it a 1000 hrs and the population stays between 250-425. Not sure what's happening on your end.
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CandyYAHFT
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Re: Virophage (beta)

Post by CandyYAHFT » Wed Dec 02, 2015 12:06 am

They just crash the walls like crazy and die
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CANDY
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bwisialo
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Re: Virophage (beta)

Post by bwisialo » Wed Dec 02, 2015 12:13 am

That's really bizarre. :?

Roughly where on the slider is the viscosity setting?
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CandyYAHFT
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Re: Virophage (beta)

Post by CandyYAHFT » Wed Dec 02, 2015 12:18 am

The start, why?
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bwisialo
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Re: Virophage (beta)

Post by bwisialo » Wed Dec 02, 2015 12:39 am

It shouldn't be at the minimum. That’s why they're crashing. The viscosity setting should be at the default setting. Try downloading again and see what the setting is when it first opens.
Last edited by bwisialo on Wed Dec 02, 2015 2:02 am, edited 2 times in total.
amor fati
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CandyYAHFT
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Re: Virophage (beta)

Post by CandyYAHFT » Wed Dec 02, 2015 1:46 am

Its OK now
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bwisialo
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Re: Virophages

Post by bwisialo » Mon Dec 07, 2015 2:54 am

The challenge is no longer in beta status. I have changed the substrate species' modes (and I have change it to biohazard colors ;) ). I have also changed the Objective and Rules for the challenge. And I have a solution. ;)
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CandyYAHFT
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Re: Virophages

Post by CandyYAHFT » Mon Dec 07, 2015 3:53 am

The reason this is difficult is because it makes you work on a virus which infects different parts of the genome, if the thing you made to solve this was released in nature it'll be the most catastrophic event in the story of the planet earth
PEACE & LOVE,
CANDY
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