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Re: Slippery slope III

Posted: Sat Dec 05, 2015 9:19 am
by bwisialo
Why solve it without Buoyocytes? People often have a difficult time with Floaters I. So, allowing Buoyocytes makes this a fairly decent challenge.

Re: Slippery slope III

Posted: Sat Dec 05, 2015 6:07 pm
by CandyYAHFT
Well, technically ...
Because I don't usually use buoyocytes, so I forgot they exist, and I tried to solve the challenge without them

Re: Slippery slope III

Posted: Sat Dec 05, 2015 6:16 pm
by Alast
So, what you're saying is that you didn't test your challenge properly. And that's why the rules have to change now. Am I getting that right?

Re: Slippery slope III

Posted: Sat Dec 05, 2015 7:11 pm
by CandyYAHFT
No, the rules are OK, but I have to clear my mind, I didn't see all the possibilities, your genomes are awesome, but I think then this is a floaters challenge, Isn't it?

Re: Slippery slope III

Posted: Sat Dec 05, 2015 8:04 pm
by bwisialo
Buoyocytes do solve it better than Glueocytes. ;) But I've decided to stop naming my challenges the same as in-game challenges followed by a number. Because Petter might want to create an in-game challenge called, for example, Slippery Slope III or Tip the Balance II. And having a user-created challenge by the same name might cause a bit of confusion.

I'm not sure if Petter is concerned about that issue: he hasn't said anything about it.

You can make up names, such as High Density Living (or whatever) for this challenge . The other advantage of a name like this is that it doesn't hint at any particular solution strategy. ;)

Re: Slippery slope III

Posted: Sun Dec 06, 2015 6:01 am
by CandyYAHFT
Well, I don't know, Petter plays user created challenges, but I named my other challenge Take the Throne, so that's a start, but I think you're right, in the naming challenges thing, because maybe this challenges could be in the game in a future, so giving them a number, suggests a gradual difficulty increasing, tough, in the game macrophages I, II & III, are really easy challenges, but IV was the hardest thing in the game, and sterilisation II, was easier than sterilisation I, so the numbers also confuses, so the right thing to do, will give less suggesting names to our challenges, because if I make a challenge named infestation II, people will aim for similar solutions to the needed on the sake named challenge, which I guess will be wrong, since this was just a challenge to teach us about the importance of positioning carefully, and, this is no needed after you finish the game.