Avoidance 2: something cool (not a solution)

Here we remember old challenge discussions that got purged in the great forum cleanup of 2018.
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bwisialo
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Re: Avoidance 2: something cool (not a solution)

Post by bwisialo » Mon May 15, 2017 10:08 pm

Would you like any tips? Is this the only challenge you haven't completed yet?
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ruffo
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Re: Avoidance 2: something cool (not a solution)

Post by ruffo » Mon May 15, 2017 10:35 pm

bwisialo wrote:Would you like any tips? Is this the only challenge you haven't completed yet?
No problem, thanks!
I still miss 8... besides this one they're infection 3, friction 2, scarce conditions 2 and 3, predator, and desert 1 and 2.
But I'm cool, I like a challenge :D
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bwisialo
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Re: Avoidance 2: something cool (not a solution)

Post by bwisialo » Mon May 15, 2017 10:49 pm

I respect that! :D
amor fati
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bwisialo
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Re: Avoidance 2: something cool (not a solution)

Post by bwisialo » Mon May 15, 2017 11:41 pm

You wrote most of the wiki entry for Virocytes, right? Nice work! :D
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ruffo
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Re: Avoidance 2: something cool (not a solution)

Post by ruffo » Mon May 15, 2017 11:44 pm

I did! Thanks :)
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bwisialo
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Re: Avoidance 2: something cool (not a solution)

Post by bwisialo » Tue May 16, 2017 9:43 pm

I was able to prevent the cell explosion by having a Flagellocyte Glueocyte pair quickly usher the first Photocyte away. Then I can get it to increase the count of user cells without getting hit by the module. But with the amount of light, I don’t know if it's possible to get enough energy for 200 users cells while keeping only a few Photocytes alive.
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bwisialo
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Re: Avoidance 2: something cool (not a solution)

Post by bwisialo » Tue May 16, 2017 11:02 pm

I've gotten user cells to 82 when the initial photocytes died.
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ruffo
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Re: Avoidance 2: something cool (not a solution)

Post by ruffo » Tue May 16, 2017 11:51 pm

bwisialo wrote:I've gotten user cells to 82 when the initial photocytes died.
Not good then... :) That's cool, the challenge doesn't look like having easy cheats :)
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bwisialo
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Re: Avoidance 2: something cool (not a solution)

Post by bwisialo » Wed May 17, 2017 12:18 am

No it doesn't. :) Yeah, I think the combination of cells and hrs will prevent the exploit. It's always good to test unintended solutions though. But speaking of difficulty, I'm not sure why this challenge should have the time requirement. The cell count objective on its own already makes the challenge extremely difficult. Extremely difficult is fine but this seems a little excessive.
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ruffo
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Re: Avoidance 2: something cool (not a solution)

Post by ruffo » Wed May 17, 2017 12:53 am

Dunno... I was supposing that when I'll finally make a good genome, it should stay for 200 hours... No? :?
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