First, no matter what condition you have, you should at least be able to have some kind of respect for other human beings and realise that they are more experienced than you in matters concerning the game, so you should probably take their word. If you can't do that, the blame is not on whatever condition you have, it's on you deciding to be rude to others. I know people with Asperger's and it is mild on the autistic spectrum, they are very similar to the general population and are quite smart. Unless you have a specific case, it is no excuse for your behaviour. I hold a lot more respect for people who admit their mistakes than those who try to pin the blame on something else.fungus3 wrote:I should remind @everyone that I am autistic and have Asperger's, soAlast wrote:I guess I should have [sarcasm][\sarcasm] tags to my text
On the topic of evolution preferring the efficiency of species in their environment, think about evolution in real life. In the long history of life on Earth, only one sentient species has evolved. That's us by the way . Intelligence only benefits the distant descendants of a dumb creature, only improving efficiency in the long term. Intelligence does not solve how you are going to eat tomorrow, how you will stay on top of your pack (if you are a social creature), how you will defend yourself from X or Y etc. for the dumb species that is evolving in that direction. Evolution strongly prefers individuals who mutate things that will answer these questions better in the short term like slightly sharper claws, some poison or marginally better eyesight . The environment needs to be conducive to encourage the development of intelligence, where needs are (mostly) covered like our ancestors in the savannas of Africa. Not too many predators (lions and hyenas mainly) to force our ancestors to get claws instead of bigger brains, not a lot of accessible or edible plants (forcing our ancestors to eat a lot of meat which is critical in the development of a bigger brain) and the disappearance of trees in the area, giving rise to our bipedalism.
Also, radiation would affect complex species (often the smarter ones) far more than simpler ones, like in real life we have more cells in our body and we live long lives so we have more opportunities for some of those cells to get mutations, leading to cancer. In the game, species with more cells have more opportunities to get mutated and die.
As disappointing as it may be, I rather have realistic radiation (in real life there would also be environmental pressures but its a petri dish so there's very little of that) than "pressures" that encourage intelligence. There's a reason why we have a sandbox mode .