A new Challenger Appears!!
Seems like the time has come to declassified 5 of my Battleships collection (or spaceships I guess) in public!
I have compressed it all in one Arena,
The Ultimate Arena:
https://www.dropbox.com/s/7d07z5dxk380c ... trate?dl=0
You can increase or decrease the arena salinity to get a different game results, you can use food to control or randomise the movement of the ships
(* All ship loaded with Cyanide Powered Missile, so it can "clean" the opponent easily without leaving any Projectile remainings or increasing the Projectile lifetime in the battlefield, features Tarux original battleship, the one who start it all (or is it..?..)) and several upgraded previous past module by others people (such as Kamikaze Lv2, a minor upgraded version belongs to C4pung and Frontier Lv2, a upgraded Tarux original Battleship, it also contains the ship "crescent" which supposed to be an immune ship with non-keratinocyte system, however it fails to work in the end, also I didn't insert keratinocyte to have a "sorta balanced gameplay*)
Anyways I have some theories about the 3 common basic missile power we usually saw this days:
Cyanide Based Projectiles= Higher chance to be able to clean the opponent, leaving a little or no debris at all that may disturbed the battlefield gameplay, however it tends to has the over powered and self destruct nature too also shorten the gameplay time.
Devorocyte Based Projectiles= It has a plausible and natural destruction however debris and unwanted leftover sometimes litter the arena, disturbing the gameplay also whenever the devorocyte sucked the nutrients of the opponent cell, it requires time, plus the lifetime of the Projectile increases, making it more difficult to control and may even harm the allies itself.
Kinetic Based Projectiles= Probably the most realistic missile, it can even destroying the enemy ship or at least penetrating it severely with low power completely, However it requires a lot of time for it to recharge and also has a higher rate of failure when facing stronger cells plus it requires a high velocity of propulsion system in order for it to be deadly
Note, Again, this are the common basic missile power we usually saw in the battlefield, however we can still combine several mechanism to create more deadly fun weapons, such as the exploding sticky missile, mine bombs, chemical kinetic projectiles and etc