59: Move it (Version 101) too easy

Here we report bugs in the beta.
Post Reply
-Unique Username-
Posts: 4
Joined: Sun Jul 08, 2018 8:08 pm
Location: Somewhere over the Rainbow

59: Move it (Version 101) too easy

Post by -Unique Username- » Sun Jul 08, 2018 8:19 pm

The Challenge can be completed by placing a default Phagocyte
This can be fixed by using a salinity of 0.80 instead of 1.00
User avatar
Alast
Posts: 2269
Joined: Thu Jul 02, 2015 9:15 am

Re: 59: Move it (Version 101) too easy

Post by Alast » Mon Jul 09, 2018 4:59 am

Hm, I can't solve it with just a Phagocyte. Eventually they die off way before 1000h are reached. Are you making any adjustments? I've tried a few, none worked.
Perfection hasnt reached me yet, but its trying hard!
-Unique Username-
Posts: 4
Joined: Sun Jul 08, 2018 8:08 pm
Location: Somewhere over the Rainbow

Re: 59: Move it (Version 101) too easy

Post by -Unique Username- » Mon Jul 09, 2018 11:28 am

Ive done some testing
There is a small Chance that they complete it
Mostly they survive 400-750 Hours
I already made a Substrate without any Chance for them to survive more than 75 hours
I will post it later
-Unique Username-
Posts: 4
Joined: Sun Jul 08, 2018 8:08 pm
Location: Somewhere over the Rainbow

Re: 59: Move it (Version 101) too easy

Post by -Unique Username- » Tue Jul 10, 2018 3:26 pm

Ive done some Testing
It's just luck
Usually the Phagocytes die very fast
But some get lucky and replicate
I don't think it needs to be fixed
User avatar
Alast
Posts: 2269
Joined: Thu Jul 02, 2015 9:15 am

Re: 59: Move it (Version 101) too easy

Post by Alast » Thu Nov 08, 2018 10:55 am

Hi Petter,

Praizmlet has found a pretty reliable way to solve this challenge in the current CL version in an unintended way with just Phagocytes. I think this might warrant an update after all. I know the difficulty is already high otherwise, but I think it would be the right move in this case. What do you think?
Perfection hasnt reached me yet, but its trying hard!
Praizmlet
Posts: 26
Joined: Sun Oct 28, 2018 5:07 pm

Re: 59: Move it (Version 101) too easy

Post by Praizmlet » Wed Jan 02, 2019 1:50 pm

Use 0.8 salinity instead 1.0 salinity is a very good solution to this
I tried to use geyser racer in the same substrate but with 0.8 salinity and the substrate died under of 10 second in incubation state
But i dont know if the default myocyte genome to solve this works (because im a beginner in the game, idk the genome used to solve Move it)
Your solution is very good to my genome!
(o)
User avatar
Alast
Posts: 2269
Joined: Thu Jul 02, 2015 9:15 am

Re: 59: Move it (Version 101) too easy

Post by Alast » Wed Jan 02, 2019 7:14 pm

Actually 0.9 salinity should do :-)
Perfection hasnt reached me yet, but its trying hard!
User avatar
wapcaplet
Posts: 361
Joined: Thu Dec 08, 2016 9:52 pm

Re: 59: Move it (Version 101) too easy

Post by wapcaplet » Fri Jan 04, 2019 1:58 am

Praizmlet's phagocyte-only organism is quite clever! I don't think 0.9 salinity would be low enough to defeat a highly optimized version of it; here is a slightly-evolved descendant living at 0.9 salinity fairly well. It's likely to die out in a few hundred hours, but can hold 100 cells for a good while: https://www.dropbox.com/s/b0az1mlb8onrc ... trate?dl=0

What's worse, I tried my challenge-winning smart organism at 0.9 salinity, and it died, unable to maintain over 50 cells for more than a couple hundred hours (though it can maintain 200-400 cells at max salinity): https://www.dropbox.com/s/gy4k1n6ustb57 ... enome?dl=0

Perhaps instead of decreasing salinity, the challenge objective should be higher than 50 cells. The food bits are huge here, so any moderately efficient smart organism has no excuse for holding fewer than 100 cells, in my estimation. Even 200 may not be too much to ask for.

If nothing else, the phagocyte-only organism is a good unintended solution. I wonder if something similar might also work in "Flat Earth", given the easy mobility and rich nutrients there.
Post Reply