Multicellular structures

We like few-celled organisms, not bugs!
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Casper-cas9
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Multicellular structures

Post by Casper-cas9 » Mon Dec 03, 2018 5:56 pm

I'd love to see multicellular strutures such as fin cells wich create propulsion when moved by a myocyte
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Petter
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Re: Multicellular structures

Post by Petter » Sun Dec 09, 2018 4:46 pm

This would require some kind of fluid dynamics simulation. I've been thinking about adding something like it though fluid dynamics at the scale of cells behaves quite differently from what we are used to at macroscopic scales. It would therefore probably seem unintuitive and perhaps a bit less interesting. Main issue is though that it probably needs a lot of processing power and definitely would be quite challenging to implement in a good way.
Captain_Pacho
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Re: Multicellular structures

Post by Captain_Pacho » Sun Dec 09, 2018 11:33 pm

Maybe not Petter, just as I see in other game named From The Depths . There was no fluid dynamics simulations and things like this are possible.

The main trick behind this is just , as I already wrote on another thread, to just compute dynamic friction based on directional vector of this given cell and velocity vector. In fact value of scalar multiplication between those two vectors
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Casper-cas9
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Re: Multicellular structures

Post by Casper-cas9 » Sat Jan 05, 2019 8:40 pm

I was thinking that they would work to make lower friction crawlers (increasing drag) so depending on the viscosity of the substrate it would propel the organism further I would call something like a membrocytes but they might not even make sense considering it's practically a 2D game with muscle lift the only thing that changes that and these cells would basically be lines as they would be discs instead of spheres so I don't know but it would be a cool concept to make cells more modular it could lead to more advanced detection structures more advanced consumption or transportation of nutrients and while this would be a large burden on a phone perhaps these features could be more easily implemented and run on the computer edition when it comes out

P.S. I didn't expect a response thanks :D
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