
Fertile Ground
Re: Fertile Ground
Got a 2 mode swimmer staying between 650 and 850 as extreme outliers, mostly between 700 and 800 

Perfection hasnt reached me yet, but its trying hard!
Re: Fertile Ground
Also the Stemocyte genome is the most precise one staying within 630 and 680. Such narrow boundaries are probably only possible with this particular strategy. The precision of your solution is amazing!
Oh, but did you actually mean Photocyte, Neurocyte, Stemocyte? No Senseocyte? I'm also using that but then overall also 6 modes instead of 4. Might have to see how I can get the mode count down there
Oh, but did you actually mean Photocyte, Neurocyte, Stemocyte? No Senseocyte? I'm also using that but then overall also 6 modes instead of 4. Might have to see how I can get the mode count down there

Perfection hasnt reached me yet, but its trying hard!
Re: Fertile Ground
It was relatively easy to tweak. I earlier tried a 2mode Phagocyte-Devorocyte solution, and it seemed unlikely to work. 4 modes was easier. The Secrocyte version still has a much larger range than the Devorocyte one, riughly 600-850.
amor fati
Re: Fertile Ground
Correct. No Senseocyte. M1 Photo, M2 Neuro, M3 Stemo differentiates M1, M3. A strand of Neuros with a Stemo / Photo at the end. The oscillation controls how long the Stemo remains a Stemo, during which the strand doesn't get energy.
Edit - The only thing M4 does is create two strands, splitting M1, M1.
Edit - The only thing M4 does is create two strands, splitting M1, M1.
amor fati
Re: Fertile Ground
Yeah, I figured it would have to be Oscillation then if really no Senseo. I sense other cells in the area with the Senseocyte and only if there aren't too many too close the Stemocyte transforms.
Perfection hasnt reached me yet, but its trying hard!
Re: Fertile Ground
Haha, already proved myself wrong
Got pretty good precision of 706 to 716 with a 4 mode Lipocyte splitting into 4 Photocytes that spam Flagellocytes that just don't move. Even when not swimming they use up more energy than any other cell and therefore die quicker.
Slow swim force works too up to a value of 0.03. Also looks cooler
Anything higher needs more Photocytes which means more modes.
/edit: made that work to a precision of 616 to 620

Slow swim force works too up to a value of 0.03. Also looks cooler

/edit: made that work to a precision of 616 to 620
Perfection hasnt reached me yet, but its trying hard!
- CandyYAHFT
- Posts: 780
- Joined: Fri Oct 23, 2015 7:10 pm
Re: Fertile Ground
Solved after 3 tweaks get a perpetual equilibrium.
6 celled worm like species with 3 flagellocytes 1 keratynocyte and a twin head phagocyte-lipocyte.
Is hard when you have a species that you have to make more "inneficient" or controlled if you prefer, once it gets equilibrium the higher the cell count goes is 830 and for the lowest I remember I saw some 650, so is not a lucky hit, I think I'm getting better at this
6 celled worm like species with 3 flagellocytes 1 keratynocyte and a twin head phagocyte-lipocyte.
Is hard when you have a species that you have to make more "inneficient" or controlled if you prefer, once it gets equilibrium the higher the cell count goes is 830 and for the lowest I remember I saw some 650, so is not a lucky hit, I think I'm getting better at this
PEACE & LOVE,
CANDY
CANDY
Re: Fertile Ground
Inefficiency is the name of the game here -- for most species. The Stemocyte species is more a matter of designing for control than for inefficiency.
amor fati
Re: Fertile Ground
Yeah, guess you could call it that
I had a pond in mind where too many algae would make it (what we call in German) "tilt", meaning everything in it dies. So you don't want to get too much of your species.
And nice worm creature btw., really fun to look at, Candy.

And nice worm creature btw., really fun to look at, Candy.
Perfection hasnt reached me yet, but its trying hard!
- CandyYAHFT
- Posts: 780
- Joined: Fri Oct 23, 2015 7:10 pm
Re: Fertile Ground
thanks Alast
took a while but it's worth it to see that you can actually set how much of your species is, nutrient priorities was the hardest part

PEACE & LOVE,
CANDY
CANDY